![]() ![]() Entering "START T0 END" as the password plays the ending sequence.Entering "Monster 0" at the password screen starts the game on Earth with only King Ghidorah as an enemy.At the password screen, entering "DESTR0Y ALL MONSTERS" activates a special mode where Godzilla and Mothra fight all the monsters at once on Earth.On the other hand, Moguera can sometimes get stuck in its beam charging animation temporarily, allowing the player to land more hits on the mech. Gezora can infamously trap the player in the corner of the boss fight and repeatedly deal damage to them until the timer runs out. ![]() Some glitches in the game can have favorable benefits to the player, while others serve only to slow him or her down. Gezora trapping Mothra in the corner of the stage An unused sprite for Hedorah's flying form can be seen in the game's end credits. However, he doesn't have any attacks other than a "destructive walk." Rodan has a board piece in both versions, while sprites for him exist in the game's coding. Anguirus, called "ANGILAS," is playable in the Japanese version of Monster of Monsters through cheat codes. ![]() Through examining the game's coding and sprite data, Rodan and Anguirus have been discovered. The two unused board sprites for Anguirus and Rodan A new boss is added every world, which the player will fight along with the previously defeated monsters. Godzilla: Monster of Monsters features eight bosses, several of whom had not yet appeared in a Godzilla film up to this point. Things to note: boss matches (or "Hyper-Fight Mode") last approximately 40 seconds before the match is ended in a draw and both monsters are returned to the Ring Field view in case of a draw, the enemy kaiju will have its health restored slightly (this differs between the U.S. The player doesn't have to beat the bosses, with the exception of King Ghidorah, to advance in the game, but in general they will be hard to avoid and confrontation is inevitable. Clearing these areas can reward the player with another level.Įach world hosts 2-8 bosses, depending on how far the player is, who will attack the player on their way to the enemy base. These areas feature battles against the Gohten from The War in Space, Dogora cells, or Matango. In addition, there is a chance that while exploring the levels, the player can encounter a 'Hyperspace' area. Things to note: if Godzilla or Mothra advances to the next level, and the other monster left behind is destroyed, the game will be lost. If either Godzilla or Mothra died before advancing, the deceased monster will reappear in the next world however, the revived monster will lose one level as a result. On the following turn the player must select the monster without moving and the game give the option to advance to the next world. To move to the next world, the remaining monster(s) must move onto the Base Headquarters stage. The power bar recovers by itself over time, and the more life the monster has the faster it recovers. The life bar will replenish once a boss is defeated, or when a Life Capsule is picked up. The monsters can gain levels by defeating bosses and certain stage types (Ruins and Hyperspace) every time Godzilla or Mothra gains a level their life and power bars will increase. Godzilla must battle its way from one Ring Field to another, and finally defeat King Ghidorah at Planet X to defend Earth.įor the sake of the future of the Earth, Godzilla's fierce battle now begins."īoth Godzilla and Mothra start the game at level 1, and with a limited supply of life and power. Godzilla advances through battle stages called Ring Fields provided in interplanetary space to battle that legion of space monsters controlled by Planet X. The Earth sends Godzilla and Mothra, to defend itself. The invaders from Planet X attack the Earth as part of their plan to conquer the entire universe using a legion of space monsters. when the orbits of Pluto and Neptune exchange their positions, the Earth receives a declaration of war from an unknown planet. ![]()
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